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Why back to San Francisco for 2049 - and why in the future?Įd: That was the theme for Rush 2049 and I just decided to stick with it. IGN64: In Rush 2: Extreme Racing USA you featured race courses from all over the United States. We're just now getting everything started again. Nothing had been progressing on Nintendo 64 while were been developing tools. We just got a programmer in two or three weeks ago now, so what happened was that I had to take over the Dreamcast project so I dropped the Nintendo 64 stuff. We started back in June, but unfortunately I was a programmer short - I wanted someone to do the Dreamcast version. IGN64: How long has Rush: 2049 been in development now and when do you expect it'll be complete and ready to go?Įd: We're expecting to hit retail shelves for both Dreamcast and Nintendo 64 in September. Everything we proposed to them, though, they'd say, "Nah, nah - EA is doing that," or "Don't do that." We thought, okay, everything we'd like to do, they didn't want from us. We wanted to do something new and different and originally we had proposed a whole bunch of ideas and even gone to Sega. Rush: 2049 was one of the ideas that we proposed to them. So they finally realized it and I said, "Okay fine, I'm out of here." That's when we started looking around again for other ideas. I had originally told them that it was not a good idea. The project I was working at the time was being met with cold feet. What changed your mind and when did you decide to go ahead with San Francisco Rush 2049?Įd Logg: That was probably back in the end of May, early June.
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IGN64: Last time we talked, you were inquiring about possible game ideas and, at the time, you were absolutely opposed to doing another Rush game. In the meantime, though, feast your eyes on the first N64 screenshots of the game in action and enjoy the interview. We'll have a hands-on before the end of the week. Following is what Ed had to say about the 3D racer, which even in its early stage is already looking amazing and a sure bet to surpass all previous efforts. The folks at Atari have been hard at work on the latest addition to the series, San Francisco Rush 2049. Reconstruction of the official Rush 2049 website from 1999.IGN64 recently had the chance to meet up with Atari Games' main man Ed Logg, the talent behind the console versions of the winning Rush franchise. Youtube playlist of the games soundtrack in HQ using the source audio files
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Gives some interesting insight on the games development. Stephen Riesenberger's page for his work on San Francisco Rush 2049. Ports: Nintendo 64, Dreamcast, Game Boy Color Texture CD List Audio CD ListĮxtra Content Stephen Riesenberger - Portfolio For example while creating an Alcatraz track for an expansion pack, some of the developers went to Alcatraz to take photos for the game's visuals. A lot of textures used started out as photos the developers took themselves. Multigen II and Modelgen were used when creating the art for the game. Released by Atari in June 1999 and ported to consoles by Midway Games, this game has a few texture matches with unknown origins.